Computer Graphics, 3/E
Computer Graphics, 3/E
Computer Graphics, 3/E
Computer Graphics, 3/E is a comprehensive and up-to-date guide to the world of computer graphics. This third edition has been fully revised and updated to reflect the latest advancements in the field. Written by renowned experts in the field, this book covers all aspects of computer graphics, from the fundamentals of graphics programming to advanced techniques for creating stunning visual effects.
With a focus on practical applications, this book provides readers with a solid foundation in the principles and techniques of computer graphics. It covers topics such as 2D and 3D graphics, rendering, animation, and image processing. The book also includes a chapter on virtual reality, giving readers a glimpse into the exciting world of immersive computer graphics.
Whether you are a student, a professional, or simply interested in the field of computer graphics, this book is an essential resource. It is filled with clear explanations, helpful examples, and practical exercises to help you master the concepts and techniques of computer graphics. With its user-friendly approach and comprehensive coverage, Computer Graphics, 3/E is the perfect guide for anyone looking to expand their knowledge and skills in this dynamic field.
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Table of Content
Table of Content
Chapter 1: Introduction
Chapter 2: Introduction to 2D Graphics Using WPF
Chapter 3: An Ancient Renderer Made Modern
Chapter 4: A 2D Graphics Test Bed
Chapter 5: An Introduction to Human Visual Perception
Chapter 6: Introduction to Fixed-Function 3D Graphics and Hierarchical Modeling
Chapter 7: Essential Mathematics and the Geometry of 2-Space and 3-Space
Chapter 8: A Simple Way to Describe Shape in 2D and 3D
Chapter 9: Functions on Meshes
Chapter 10: Transformations in Two Dimensions…..